Posts made in February, 2018

Academic language can be difficult for ELLs

Posted on Feb 3, 2018 in Events | 0 comments

Academic language can be difficult for ELLs

Academic language can be a struggle for ELLs as it is complex and requires measured instruction as K-12 featured speaker Susan Martin discussed Saturday during her presentation “Academic Langauge in Teaching and Learning Across the Curriculum: A Functional Approach.” “A lot of people don’t realize there is a huge difference between academic language and social language and even if they do, they don’t think about the complexities of academic language and when they do, they sometimes have a difficult time breaking that academic language down so it is...

Read More

Keynote speaker shares ELL data, encouragement

Posted on Feb 3, 2018 in Events, News | 0 comments

Keynote speaker shares ELL data, encouragement

About 40 attendees listened to the Emerald Coast TESOL Winter Conference keynote speaker Chane Eplin on Saturday share key facts and data about English language learners in Florida. Eplin explained that a lot of research shows that it takes about five to seven years for ELLs to matriculate through the system and become proficient in English. However, recent data shows it can take 2.35 years in Florida. Eplin reminded the crowd that often ELLs are considered at-risk and not held to the same standards as other learners because of the language barrier. However, he said this discrepancy can be...

Read More

Can video gaming help ELLs level up in English?

Posted on Feb 3, 2018 in Events | 0 comments

Can video gaming help ELLs level up in English?

Sandra Rogers shared some interesting data regarding a case study of Saudia Arabian students and how they assimilated English via video games. Rogers said she and partner Burke Johnson conducted a case study to understand the digital gaming usage among Saudi students at a university English language program. Nationwide, Saudi students are the dominate language group enrolled in U.S. university programs. The purpose was to obtain qualitative and quantitative data on the bounded system of Saudi students in regards to their gaming habits, personal attitudes and cultural views toward gaming, and...

Read More